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passthrough-mod-toolkit

Generates the shared-memory bridge skeleton for two-process "passthrough" game mashups from one schema.

Code onlyby Orinkle2
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passthrough-mod-toolkit: cover art

About this project

A Python 3.9+ toolkit that generates the fixed parts of a two-process "passthrough" mashup from one schema.yaml: protocol headers in five languages, fake-host and fake-guest stubs, a shared-memory layout and a zero-dependency MCP server. It splits a mod into five pieces: guest mod, host plugin, transport, frame compositor and launcher. It does not run, patch or launch any game. Its README says host-side values such as camera matrices, coordinate mapping and depth convention must be measured per game build.

  • Generates bridge headers and shared-memory layout from schema.yaml
  • Fake host and guest stubs for testing without the games
  • Bundled MCP server for coding agents
  • Samples target Minecraft Fabric with SKSE, BepInEx or ScriptHookV hosts
Requirements and setup

Python 3.9+ with PyYAML for the toolkit. Generated bridges target the user's own game installs and loaders (for example SKSE, BepInEx, ScriptHookV or F4SE), which are not bundled; the host-side game plugin must still be written and calibrated per game build.

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